AustLit
The material on this page is available to AustLit subscribers. If you are a subscriber or are from a subscribing organisation, please log in to gain full access. To explore options for subscribing to this unique teaching, research, and publishing resource for Australian culture and storytelling, please contact us or find out more.
Latest Issues
Publication Details of Only Known VersionEarliest 2 Known Versions of
Works about this Work
-
'The Beautiful Pixels
2015
single work
criticism
— Appears in: Axon : Creative Explorations , November vol. 5 no. 2 2015; 'This essay offers detailed readings of Toby Davidson’s ‘Double Dragon’ (2012) and Connor Weightman’s ‘Garden Pixels’ (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles’s account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).' (Publication abstract)
-
'The Beautiful Pixels
2015
single work
criticism
— Appears in: Axon : Creative Explorations , November vol. 5 no. 2 2015; 'This essay offers detailed readings of Toby Davidson’s ‘Double Dragon’ (2012) and Connor Weightman’s ‘Garden Pixels’ (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles’s account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).' (Publication abstract)
Last amended 23 Jul 2013 11:08:52
Export this record