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AbstractHistoryArchive Description
Video Game
'Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond – one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end."'
Notes
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Steampunk note: The imagery and technology of this game are classic steampunk, with advanced clockwork automatons, steam-powered airships, and a nineteenth century aesthetic. The narrative also maintains a political consciousness, with the dynamics of technology in repressive surveillance and control societies remaining a prominent concern.
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This work was indexed for the Steampunk project and as such includes only content to which Australian developers contributed. Other content in the series may not be indexed.
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Austlit does not comprehensively index video games.
Publication Details of Only Known VersionEarliest 2 Known Versions of
- 1912