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Issue Details: First known date: 2017... 2017 The [He]art of the [V]Reality-Perch
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'In mid-August 2016, I found myself standing on a chair in my studio with a helmet-like headset strapped to my face, reaching up into the air with a plastic Virtual Reality (VR) controller in either hand. I had no way of viewing the so-called ‘real world’, and had no visual reference points to guide or orient me while in the mad creative throes of crafting a ‘sketchsculpt’ (not exactly a term that rolls right off the tongue), a type of cross between a sculpture and a sketch, one that at present can only be created via a set of Virtual Reality tools.' (Introduction)

Publication Details of Only Known VersionEarliest 2 Known Versions of

  • Appears in:
    y separately published work icon Axon : Creative Explorations Creative Play vol. 7 no. 1 April 2017 11071069 2017 periodical issue

    'Play evades and escapes our attempts to define and delimit. It has variously been positioned as benign, crucial, intractable, frivolous, developmental, wasteful and subversive. While it may occur ‘between the cracks of ordinary life’ (Henricks 2006: 1) and be denoted by a ‘feeling of Otherwise’ (Shields 2015: 300), it is the very everydayness of playful engagement that captures our attention in this issue of Axon. As the papers and works brought together here attest, it is hard to imagine creativity without play. Play infiltrates and enlivens creative practice research. It allows us to think and to be otherwise in the academy.' (From introduction)

    2017
Last amended 26 Apr 2017 09:33:34
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