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'Who really wants to grow out of guessing games? Boring people, that’s who. So, purposefully vague as the themes are, EdComm will often try and anticipate the most popular take. It tends to start with the nonfiction brainstorm for each issue. This lives on the website and (we hope) doubles as an extra nudge for anyone who wants to submit but doesn’t know where to start. Then, since most of us are writers ourselves, we make internal bets on what will be the most in-vogue response.' (Introduction)
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