AustLit logo

AustLit

Double Dragon single work   poetry  
Issue Details: First known date: 2012... 2012 Double Dragon
The material on this page is available to AustLit subscribers. If you are a subscriber or are from a subscribing organisation, please log in to gain full access. To explore options for subscribing to this unique teaching, research, and publishing resource for Australian culture and storytelling, please contact us or find out more.

Publication Details of Only Known VersionEarliest 2 Known Versions of

  • Appears in:
    y separately published work icon Beast Language Toby Davidson , Parkville : Five Islands Press , 2012 Z1915951 2012 selected work poetry Parkville : Five Islands Press , 2012 pg. 67-68

Works about this Work

'The Beautiful Pixels Lachlan Brown , 2015 single work criticism
— Appears in: Axon : Creative Explorations , November vol. 5 no. 2 2015;
'This essay offers detailed readings of Toby Davidson’s ‘Double Dragon’ (2012) and Connor Weightman’s ‘Garden Pixels’ (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles’s account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).' (Publication abstract)
'The Beautiful Pixels Lachlan Brown , 2015 single work criticism
— Appears in: Axon : Creative Explorations , November vol. 5 no. 2 2015;
'This essay offers detailed readings of Toby Davidson’s ‘Double Dragon’ (2012) and Connor Weightman’s ‘Garden Pixels’ (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles’s account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).' (Publication abstract)
Last amended 15 Feb 2016 11:03:02
Newspapers:
    Powered by Trove
    X